A pirate adventure for your phone
Corsairs Compass
Islands don’t stay put.
Follow the Compass and find out what they rest on.
The game isn’t released yet: this is a placeholder.
The world
The Wandering Archipelago
Imaginary Caribbean, golden age of piracy. Here the islands slip slowly across the sea: every voyage shows a different archipelago. The island that was to the right yesterday is now a bit more to the left.
Why they move is a mystery, and the game reveals it little by little. Beneath the waves something immense sleeps.

The Compass and Ago
A brass Compass that doesn’t point north, but what you desire most. Inside lives Ago: a tiny, grumpy, loyal spirit. He loves loot, hates wind, rain and fish, and comments on every journey.
“That way. No, that way. I’m pointing, not advising.”
- Royal NavyBlue uniforms and a crowned flag. Patrol the routes “to protect them”.
- Salt LeagueMerchants and shipowners. They care only about profit.
- Brothers of the UndertowTheatrical, courteous pirates: they introduce themselves before firing.
- Tide KeepersMystic order. They warn, then repel.
The pirate cycle
Set sail, fight, return home
Voyages of 3–8 minutes, played with one hand. A captain’s career that lasts months.
- 1
At the port
Spend gold: new ships, upgrades, buildings. Then pick a sea area and set sail.
- 2
On the sea
Explore an archipelago made for that voyage: fight, collect chests, dig buried treasures.
- 3
The return
The loot is yours only when you return to the pier. If you sink, you keep half. How much risk will you take?
- Sailing feels good weight, inertia and wake: turning well is a skill
- Risk and reward the longer you stay at sea, the more you earn
- Offline for solo play, whenever you want
The fleet
From Sloop to Galleon
Small ones are agile, big ones are floating fortresses. Skins change appearance, never stats.

Sloop
Small, fast, nervous. The starting ship.
- Hull
- 100
- Cannons
- 2
- Speed
- 6.0

Schooner
Nimble and sleek: the first true pirate ship.
- Hull
- 140
- Cannons
- 3
- Speed
- 6.5

Brigantine
Sturdy and reliable, the warhorse of the Caribbean.
- Hull
- 200
- Cannons
- 4
- Speed
- 5.5

Frigate
Six cannons per side: a broadside sinks a cutter.
- Hull
- 300
- Cannons
- 6
- Speed
- 5.0

Galleon
Slow, huge, golden. The only ship that can challenge the Kraken.
- Hull
- 450
- Cannons
- 8
- Speed
- 4.0
Cannons per side. Each ship has 4 upgradeable components: hull, sails, cannons and hold.
The port
Porto Salmastro
Colourful houses around a sheltered bay, a wooden pier and a white‑red lighthouse. The port is the menu: each building has 5 levels and a character to meet.

Shipyard
New ships, cheaper repairs.

Workshop
Upgrade hull, sails, cannons and hold.

Tavern
Recruit crew and hear the port’s gossip.

Library
Research that improves all ships.

Market
Sell gems and spices for gold.

Lighthouse
See farther at night.
Enemies & monsters
Farther, more dangerous
Five sea zones, from Clear Waters to the Heart’s Abyss. Every foe has a recognisable pattern: some patrol, some chase, some flee.

Navy Cutter
Patrols the sea and chases you.

Merchant ship
Doesn’t fire: it flees with a full hold.

Rival Captain
Defends his island and a map fragment.

Sea serpent
Emerges at night near rocks, then dives.

Ghost ship
Appears only at night and sails across islands.
The Kraken
Below the archipelago lies the Heart of the Sea: formidable, but not evil. The Royal Navy wants to chain it, and they’re waking it up. When you face it, you must choose: protect it or take the treasure.
The characters
Faces of port and sea
Each has a distinct way of speaking that you’ll recognise even without seeing them. Names are still provisional.

Ottavio "Gabbiano" Scarpa
Mentor
“The Compass does not point north, captain. It points to what your heart loudly asks for.”

Rosalba "Zuppa" Cortese
Tavern keeper
“Sit down, captain. The soup is hot and the gossip even hotter.”

Fiorenza Astrolabio
Cartographer
“This island wasn’t here yesterday. Or it was, but a bit to the left.”

Baldassarre "Chiodo" Martello
Shipwright
“A hole in the hull is an injury. Bring it to me and I’ll fix it.”

Don Teodoro Ducato
Merchant of the Salt League
“Gems? I’ll take them, at a fair price. For myself, naturally.”

Pepe Sartiame
Boatswain
“Sail to port, captain! Blue flag, the kind that doesn’t offer tea.”

Capitana Scarlatta Venturi
Rival, Brothers of the Undertow
“Please, fire first: the guest has priority.”

Gedeone "Barbadolce" Pece
Rival, former pastry chef
“A cannolo, captain? Then we’ll settle it calmly.”

Vasco Tramontana
Rival, former Royal Navy officer
“Honor is my compass, Captain. Yours at least points to something.”

Ammiraglio Leopoldo Ferraguti
Admiral of the Royal Navy
“Routes are safe as long as there’s the Navy. You, Captain, are a floating contradiction.”

Lady Vittoria Arpione
Monster hunter
“A sleeping monster is a mine, Captain. It isn’t my fault if no one had a shovel.”

Nonna Anemone
Tide Keeper
“It’s not the monster that stirs, lad. We are the ones walking on its back.”
From the game
Screenshots coming soon
The game is in development. Here will be images and the trailer of the first playable version; for now, illustrations from the game book.
Illustration, not screenshot
Illustration, not screenshot
Illustration, not screenshot
Coming soon to Android
Free, with optional purchases. Single‑player, offline. Italian and English. 13+.
Coming soon toGoogle PlayPlaceholder: the store link will appear at launch.



