Corsairs Compass
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A pirate adventure for your phone

Corsairs Compass

Islands don’t stay put.
Follow the Compass and find out what they rest on.

The game isn’t released yet: this is a placeholder.

The world

The Wandering Archipelago

Imaginary Caribbean, golden age of piracy. Here the islands slip slowly across the sea: every voyage shows a different archipelago. The island that was to the right yesterday is now a bit more to the left.

Why they move is a mystery, and the game reveals it little by little. Beneath the waves something immense sleeps.

Aerial view of a tropical archipelago: sandy islets, jungle islands and rocks in turquoise sea
Ago, the little golden spirit of the Compass, wearing a pirate hat

The Compass and Ago

A brass Compass that doesn’t point north, but what you desire most. Inside lives Ago: a tiny, grumpy, loyal spirit. He loves loot, hates wind, rain and fish, and comments on every journey.

“That way. No, that way. I’m pointing, not advising.”

The pirate cycle

Set sail, fight, return home

Voyages of 3–8 minutes, played with one hand. A captain’s career that lasts months.

  1. 1

    At the port

    Spend gold: new ships, upgrades, buildings. Then pick a sea area and set sail.

  2. 2

    On the sea

    Explore an archipelago made for that voyage: fight, collect chests, dig buried treasures.

  3. 3

    The return

    The loot is yours only when you return to the pier. If you sink, you keep half. How much risk will you take?

  • Sailing feels good weight, inertia and wake: turning well is a skill
  • Risk and reward the longer you stay at sea, the more you earn
  • Offline for solo play, whenever you want

The fleet

From Sloop to Galleon

Small ones are agile, big ones are floating fortresses. Skins change appearance, never stats.

Cannons per side. Each ship has 4 upgradeable components: hull, sails, cannons and hold.

The port

Porto Salmastro

Colourful houses around a sheltered bay, a wooden pier and a white‑red lighthouse. The port is the menu: each building has 5 levels and a character to meet.

  • Shipyard

    New ships, cheaper repairs.

  • Workshop

    Upgrade hull, sails, cannons and hold.

  • Tavern

    Recruit crew and hear the port’s gossip.

  • Library

    Research that improves all ships.

  • Market

    Sell gems and spices for gold.

  • Lighthouse

    See farther at night.

Enemies & monsters

Farther, more dangerous

Five sea zones, from Clear Waters to the Heart’s Abyss. Every foe has a recognisable pattern: some patrol, some chase, some flee.

  • Navy Cutter

    Patrols the sea and chases you.

  • Merchant ship

    Doesn’t fire: it flees with a full hold.

  • Rival Captain

    Defends his island and a map fragment.

  • Sea serpent

    Emerges at night near rocks, then dives.

  • Ghost ship

    Appears only at night and sails across islands.

The Kraken

Below the archipelago lies the Heart of the Sea: formidable, but not evil. The Royal Navy wants to chain it, and they’re waking it up. When you face it, you must choose: protect it or take the treasure.

The characters

Faces of port and sea

Each has a distinct way of speaking that you’ll recognise even without seeing them. Names are still provisional.

  • Portrait of Ottavio, old captain with a gull on his shoulder

    Ottavio "Gabbiano" Scarpa

    Mentor

    “The Compass does not point north, captain. It points to what your heart loudly asks for.”
  • Portrait of Rosalba, the tavern keeper

    Rosalba "Zuppa" Cortese

    Tavern keeper

    “Sit down, captain. The soup is hot and the gossip even hotter.”
  • Portrait of Fiorenza, the cartographer

    Fiorenza Astrolabio

    Cartographer

    “This island wasn’t here yesterday. Or it was, but a bit to the left.”
  • Portrait of Baldassarre, the shipwright

    Baldassarre "Chiodo" Martello

    Shipwright

    “A hole in the hull is an injury. Bring it to me and I’ll fix it.”
  • Portrait of Don Teodoro, the merchant

    Don Teodoro Ducato

    Merchant of the Salt League

    “Gems? I’ll take them, at a fair price. For myself, naturally.”
  • Portrait of Pepe, the boatswain

    Pepe Sartiame

    Boatswain

    “Sail to port, captain! Blue flag, the kind that doesn’t offer tea.”
  • Portrait of Captain Scarlatta

    Capitana Scarlatta Venturi

    Rival, Brothers of the Undertow

    “Please, fire first: the guest has priority.”
  • Portrait of Gedeone Barbadolce, ex‑pirate pastry chef

    Gedeone "Barbadolce" Pece

    Rival, former pastry chef

    “A cannolo, captain? Then we’ll settle it calmly.”
  • Portrait of Vasco Tramontana, former officer with a grim look

    Vasco Tramontana

    Rival, former Royal Navy officer

    “Honor is my compass, Captain. Yours at least points to something.”
  • Portrait of Admiral Ferraguti in blue uniform

    Ammiraglio Leopoldo Ferraguti

    Admiral of the Royal Navy

    “Routes are safe as long as there’s the Navy. You, Captain, are a floating contradiction.”
  • Portrait of Lady Vittoria Arpione, the monster hunter

    Lady Vittoria Arpione

    Monster hunter

    “A sleeping monster is a mine, Captain. It isn’t my fault if no one had a shovel.”
  • Portrait of Grandmother Anemone, elderly Tide Keeper

    Nonna Anemone

    Tide Keeper

    “It’s not the monster that stirs, lad. We are the ones walking on its back.”

From the game

Screenshots coming soon

The game is in development. Here will be images and the trailer of the first playable version; for now, illustrations from the game book.

  • Illustration: naval battle between a pirate ship and a Navy CutterIllustration, not screenshot
  • Illustration: a chest full of lootIllustration, not screenshot
  • Illustration: a galleon amid the stormIllustration, not screenshot

Coming soon to Android

Free, with optional purchases. Single‑player, offline. Italian and English. 13+.

Coming soon toGoogle Play

Placeholder: the store link will appear at launch.

Pearl shop preview Read the manual